Sakura 7 Days to Die Fast Server,steam正版服务器开服配置文件下载
<?xml version="1.0"?><ServerSettings>
<!-- GENERAL SERVER SETTINGS -->
<!-- Server representation -->
<property name="ServerName" value="Sakura Server"/> <!-- 服务器的名称 -->
<property name="ServerDescription" value="Sakura 7 Days to Die Fast Server"/> <!-- 服务器描述 -->
<property name="ServerWebsiteURL" value="http://www.itzmx.com/"/> <!-- 服务器的网站URL -->
<property name="ServerPassword" value="111111"/> <!-- 进入服务器的密码 -->
<property name="ServerLoginConfirmationText" value="欢迎加入本服务器,本服务器免费提供游玩" /> <!-- 用户将在加入服务器期间看到该消息,并且必须先确认该消息,然后进行游戏 -->
<!-- Networking -->
<property name="ServerPort" value="26900"/> <!-- 服务器监听的端口 -->
<property name="ServerVisibility" value="2"/> <!-- 此服务器的可见性:2 =公共,1 =仅显示给已登录过服务器ip的玩家,0 =隐藏 -->
<property name="ServerDisabledNetworkProtocols" value="SteamNetworking"/> <!-- 允许值=LiteNetLib, SteamNetworking,如果你的服务器有外网IP或者正确开放了端口,应禁用SteamNetworking -->
<property name="ServerMaxWorldTransferSpeedKiBs" value="5120"/> <!-- 设置连接服务器后的地图下载速度,即使您设置更高的值,最大值也大约为1300KB/S -->
<!-- Slots -->
<property name="ServerMaxPlayerCount" value="8"/> <!-- 最大玩家数量 -->
<property name="ServerReservedSlots" value="0"/> <!-- Out of the MaxPlayerCount this many slots can only be used by players with a specific permission level -->
<property name="ServerReservedSlotsPermission" value="100"/> <!-- Required permission level to use reserved slots above -->
<property name="ServerAdminSlots" value="0"/> <!-- This many admins can still join even if the server has reached MaxPlayerCount -->
<property name="ServerAdminSlotsPermission" value="0"/> <!-- Required permission level to use the admin slots above -->
<!-- Admin interfaces -->
<property name="ControlPanelEnabled" value="false"/> <!-- 启用/禁用Web控制面板 -->
<property name="ControlPanelPort" value="8080"/> <!-- 控制面板网页的监听端口 -->
<property name="ControlPanelPassword" value="CHANGEME"/> <!-- 进入控制面板的密码 -->
<property name="TelnetEnabled" value="true"/> <!-- 启用/禁用telnet远程登录 -->
<property name="TelnetPort" value="8081"/> <!-- telnet的监听端口 -->
<property name="TelnetPassword" value=""/> <!-- 进入telnet界面的密码。 如果未设置密码,外部网络将无法访问 -->
<property name="TelnetFailedLoginLimit" value="10"/> <!-- telnet密码尝试最大错误次数,超过后将会禁止登录 -->
<property name="TelnetFailedLoginsBlocktime" value="10"/> <!-- 禁止登录登录时长(秒) -->
<property name="TerminalWindowEnabled" value="true"/> <!-- 显示用于日志输出/命令输入的终端窗口 -->
<!-- Folder and file locations -->
<property name="AdminFileName" value="serveradmin.xml"/> <!-- 管理员列表文件,用于设置服务器管理员 -->
<property name="UserDataFolder" value="D:\7 Days to Die\" /> <!-- 用户存档位置 -->
<property name="SaveGameFolder" value="D:\7 Days to Die\" /> <!-- 地图存档位置 -->
<!-- Other technical settings -->
<property name="EACEnabled" value="true"/> <!-- 启用/禁用EasyAntiCheat反作弊 -->
<property name="HideCommandExecutionLog" value="0"/> <!-- Hide logging of command execution. 0 = show everything, 1 = hide only from Telnet/ControlPanel, 2 = also hide from remote game clients, 3 = hide everything -->
<property name="MaxUncoveredMapChunksPerPlayer" value="131072"/> <!-- Override how many chunks can be uncovered on the ingame map by each player. Resulting max map file size limit per player is (x * 512 Bytes), uncovered area is (x * 256 m2). Default 131072 means max 32 km2 can be uncovered at any time -->
<property name="PersistentPlayerProfiles" value="false" /> <!-- If disabled a player can join with any selected profile. If true they will join with the last profile they joined with -->
<!-- GAMEPLAY -->
<!-- World -->
<property name="GameWorld" value="Navezgane"/> <!-- "游戏世界,随机地图输入RWG -->
<property name="WorldGenSeed" value="asdf"/> <!-- 世界生成器种子 -->
<property name="WorldGenSize" value="8192"/> <!-- 世界尺寸 -->
<property name="GameName" value="My Game"/> <!-- 游戏名字 -->
<property name="GameMode" value="GameModeSurvival"/> <!-- GameModeSurvival -->
<!-- Difficulty -->
<property name="GameDifficulty" value="5"/> <!-- 难度设置,0-5,0 =拾荒者,5 =疯狂 -->
<property name="BlockDamagePlayer" value="100" /> <!-- 玩家造成的物块伤害值(百分比) -->
<property name="BlockDamageAI" value="100" /> <!-- AI对物块造成的伤害值(百分比) -->
<property name="BlockDamageAIBM" value="100" /> <!-- AI血月物块造成的伤害值(百分比) -->
<property name="XPMultiplier" value="100" /> <!-- 经验值倍数(百分比) -->
<property name="PlayerSafeZoneLevel" value="5" /> <!-- 如果玩家小于或等于该等级,则在生成时会创建一个安全区域(无敌人) -->
<property name="PlayerSafeZoneHours" value="5" /> <!-- 这个安全区存在的世界时间 -->
<!---->
<property name="BuildCreate" value="false" /> <!-- 作弊模式开/关 -->
<property name="DayNightLength" value="60" /> <!-- 24小时周期(分钟) -->
<property name="DayLightLength" value="16" /> <!-- 白天时长 -->
<property name="DropOnDeath" value="3" /> <!-- 死亡物品丢失:0 =无,1 =一切,2 =仅工具带,3 =仅背包,4 =删除所有 -->
<property name="DropOnQuit" value="0" /> <!-- 退出物品丢失:0 =无,1 =一切,2 =仅工具带,3 =仅背包,4 =删除所有 -->
<property name="BedrollDeadZoneSize" value="15" /> <!-- 睡袋死区 -->
<property name="BedrollExpiryTime" value="45" /> <!-- 睡袋持续时间(天) -->
<!-- Performance related -->
<property name="MaxSpawnedZombies" value="120" /> <!-- 在整个地图上只能有这么多的僵尸,更改此设置会对性能产生巨大影响 -->
<property name="MaxSpawnedAnimals" value="320" /> <!-- 更多野生生物,动物消耗的CPU不像僵尸那样多 -->
<property name="ServerMaxAllowedViewDistance" value="12" /> <!-- 客户端可以请求的最大视距(6-12)。 对内存使用率和性能有很大影响 -->
<!-- Zombie settings -->
<property name="EnemySpawnMode" value="true" /> <!-- 启用/禁用敌人生成 -->
<property name="EnemyDifficulty" value="0" /> <!-- 敌人困难,0 =正常,1 =野性 -->
<property name="ZombieMove" value="5" /> <!-- 丧尸白天速度,0-4(步行,慢跑,奔跑,冲刺,噩梦) -->
<property name="ZombieMoveNight" value="5" /> <!-- 丧尸夜间速度,0-4(步行,慢跑,奔跑,冲刺,噩梦) -->
<property name="ZombieFeralMove" value="5" /> <!-- 凶残丧尸速度,0-4(步行,慢跑,奔跑,冲刺,噩梦) -->
<property name="ZombieBMMove" value="5" /> <!-- 丧尸血月速度,0-4(步行,慢跑,奔跑,冲刺,噩梦) -->
<property name="BloodMoonFrequency" value="7" /> <!-- 血月频率(天) -->
<property name="BloodMoonRange" value="0" /> <!-- 血月范围(天) -->
<property name="BloodMoonWarning" value="8" /> <!-- 血月警告(小时)-->
<property name="BloodMoonEnemyCount" value="8" /> <!-- 血月敌人计数 -->
<!-- Loot -->
<property name="LootAbundance" value="100" /> <!-- 掉落率(百分比) -->
<property name="LootRespawnDays" value="30" /> <!-- 战利品刷新时间(天) -->
<property name="AirDropFrequency" value="24"/> <!-- 空投(小时) -->
<property name="AirDropMarker" value="true"/> <!-- 标记空投 -->
<!-- Multiplayer -->
<property name="PartySharedKillRange" value="100"/> <!-- 队友共享杀戮范围 -->
<property name="PlayerKillingMode" value="3" /> <!-- 玩家杀戮(0 =禁止杀戮,1 =只能杀死盟友,2 =只能杀死陌生人,3 =能杀死任何人) -->
<!-- Land claim options -->
<property name="LandClaimCount" value="1"/> <!-- 每位玩家所有权数量 -->
<property name="LandClaimSize" value="41"/> <!-- 所有权范围 -->
<property name="LandClaimDeadZone" value="30"/> <!-- 死区距离 -->
<property name="LandClaimExpiryTime" value="7"/> <!-- 所有权期限(天) -->
<property name="LandClaimDecayMode" value="0"/> <!-- 所有权衰减模式,0 =慢速,1 =快速,2 =无 -->
<property name="LandClaimOnlineDurabilityModifier" value="4"/> <!-- 在线所有权生命值 -->
<property name="LandClaimOfflineDurabilityModifier" value="4"/> <!-- 离线所有权生命值 -->
<property name="LandClaimOfflineDelay" value="0"/> <!-- 领地离线延迟(分) -->
<!-- There are several game settings that you cannot change when starting a new game.
You can use console commands to change at least some of them ingame.
setgamepref BedrollDeadZoneSize 30 -->
</ServerSettings>
{:3051:}要不开个服来玩嘛
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